AI Insights · Timothy · October 2024
Top 5 Roguelike Games on iOS in Dominican Republic, Q3 2024
Discover the performance trends of the top 5 roguelike games on iOS in the Dominican Republic for Q3 2024, with insights into downloads, revenue, and weekly active users.
In the third quarter of 2024, the top roguelike games on iOS in the Dominican Republic showed varied performance across downloads, revenue, and weekly active users, according to data from Sensor Tower.
Level Devil - NOT A Troll Game from Unept witnessed a fluctuating download trend, starting at around 347 in early July and peaking at approximately 898 in mid-August. Revenue saw a modest increase, with notable peaks at $3 in mid-August and $6 in early September. Weekly active users grew steadily, reaching over 3K in August before stabilizing around 2.9K by the end of September.
Hero Wars: Alliance RPG, developed by Nexters Global LTD, experienced a decline in downloads throughout the quarter, beginning with 294 in early July and dropping to 88 by the end of September. Revenue followed a similar downward trend, starting at $460 and concluding at $171. Despite this, the game maintained a relatively stable number of weekly active users, hovering around 1K throughout the quarter.
Cup Heroes by Voodoo showed a significant increase in revenue, starting at $18 in early July and reaching $145 by late September. Downloads also grew, with numbers rising from 153 in early July to a peak of 645 in early September. The weekly active users mirrored this growth, increasing from 168 to 885 over the same period.
Monster Survivors, also from Voodoo, saw an upward trend in downloads, with figures climbing from 204 in early July to 420 by early September. Revenue displayed a notable peak at $170 in early September, while weekly active users consistently increased, peaking at 725 in mid-August before stabilizing around 584 by the end of the quarter.
Diablo Immortal from Blizzard Entertainment, Inc. experienced stable weekly active users, maintaining around 1K throughout the quarter. Downloads remained consistent, fluctuating between 65 and 114. Revenue showed some variability, with a high of $282 in early July and several peaks throughout the quarter.
For more in-depth insights into the performance of these games and others, visit Sensor Tower.